I created a throwing system with the pickaxe that allows players to throw it and jump on it to reach higher places. The pickaxe system uses collision layers to prevent players from interacting with each other's tools. I also built an ore spawning system that randomly selects ores and places them at randomized locations in the mines, creating a new mining layout each session. Alongside that, I developed a shop system for purchasing pickaxes and ores, a smelting system to convert ores into bars, a crafting system to create upgraded tools, and a fully custom inventory system for managing all collected items.
Every system in the game is tied together to support a complete mining progression loop. The ore spawning system ensures every trip into the mines feels unique. The smelting and crafting mechanics allow players to turn raw resources into meaningful upgrades. The shop and inventory systems were built for flexibility, making it easy to expand with new items in the future. All mechanics are optimized to run smoothly on Roblox, ensuring responsive interaction across devices.
Each aura includes unique particle simulations, color palettes matching rarity, and stylized animation timing. Optimized for low-end device performance while remaining visually impactful.
Built a complete gameplay loop including pickaxe throwing, traversal, shops, smelting, crafting, and inventory systems.
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