The assets I created myself and imported to Roblox include characters, creatures, and props designed and optimized for performance in Roblox Studio. Using Blender, I modeled each asset with attention to detail while ensuring efficiency for smooth gameplay by making every model less than 5k tris.
All models were optimized with triangle counts under 10,000 (most under 5,000), ensuring fast load times and performance on various devices. I used RigEdit for custom rigging and Moon Animator for smooth, realistic animations. Each asset was integrated into Roblox Studio, where I ensured all animations played seamlessly, enhancing the overall player experience.
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